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PATCH 14.23
HIGHLIGHTS
ARAM CHAMPION ROTATION
championIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionId
*This Week's Champion Pool is Slightly Under Average
ARAM CHAMPION RANKING
mage-tab
support-tab
tank-tab
fighter-tab
assassin-tab
marksman-tab
Rank
Change
Name
Win Rate
Frequency
Games
1
0
58.19%
2.04%
2229
2
▲3
55.63%
4.67%
5112
3
▲1
55.53%
6.41%
7012
4
▼1
55.53%
4.97%
5435
5
▲39
55.4%
10.87%
11889
6
▲22
54.81%
2.11%
2310
7
▲11
54.74%
5.53%
6050
8
▲34
54.59%
9.62%
10521
9
▲5
54.18%
5.29%
5788
10
▲2
54.16%
10.47%
11453
11
▼2
54.05%
3.69%
4041
12
▲10
54.03%
9.84%
10760
13
▲10
54%
3.28%
3585
14
▲41
53.96%
4.87%
5326
15
▼4
53.96%
2.7%
2954
16
▲3
53.78%
8.72%
9535
17
▲8
53.45%
2.45%
2683
18
▼8
53.44%
5.91%
6462
19
▲1
53.39%
8.49%
9287
20
▲16
53.34%
5.27%
5767
21
▲9
53.22%
10.77%
11780
22
▲23
53.14%
3.44%
3760
23
▲10
52.98%
1.01%
1108
24
▼16
52.92%
4.05%
4433
25
▲16
52.84%
4.04%
4417
26
▼20
52.81%
4.05%
4433
27
▲10
52.63%
2.47%
2700
28
▲32
52.39%
5.64%
6173
29
▼5
52.36%
4.94%
5399
30
▲27
52.25%
5.06%
5539
31
▼14
52.23%
4.71%
5150
32
▲22
52.22%
9.68%
10591
33
▲26
52.15%
7.57%
8282
34
▲28
52.13%
4.3%
4704
35
▲17
52.02%
3.16%
3458
36
▼15
52.01%
6.42%
7022
37
▲11
51.99%
5.92%
6480
38
▲18
51.94%
3.6%
3935
39
▲50
51.9%
10.08%
11025
40
▲30
51.89%
3.78%
4136
41
▲10
51.87%
4.86%
5315
42
▲35
51.82%
4.21%
4608
43
▼17
51.76%
7.09%
7755
44
▲9
51.72%
8.35%
9135
45
▼2
51.72%
7.76%
8484
46
▲3
51.69%
5.3%
5800
47
▼18
51.69%
3.95%
4324
48
▼35
51.62%
10.93%
11959
49
▼11
51.59%
10.29%
11259
50
0
51.55%
6.79%
7432
51
▼12
51.41%
4.94%
5404
52
▼5
51.37%
4.57%
5001
53
▲43
51.36%
4.43%
4846
54
▼19
51.29%
4.16%
4551
55
▲9
51.26%
5.87%
6422
56
▼49
51.23%
7.16%
7832
57
▼41
51.21%
12.77%
13964
58
▲8
51.16%
7.5%
8207
59
▲75
51.07%
11.31%
12368
60
▼45
51.03%
6.05%
6612
61
▼21
51%
2.6%
2841
62
▲28
50.95%
3.93%
4300
63
▼17
50.93%
7.26%
7945
64
▲23
50.91%
6.61%
7226
65
▲19
50.88%
3.26%
3565
66
▲13
50.86%
3.31%
3616
67
▲55
50.81%
5.03%
5503
68
▲5
50.82%
1.67%
1830
69
▲50
50.79%
17.58%
19228
70
▲45
50.79%
2.26%
2469
71
▼13
50.77%
4.6%
5027
72
▲52
50.69%
2.66%
2904
73
▼46
50.63%
16.65%
18214
74
0
50.63%
4.06%
4446
75
▼10
50.61%
2.03%
2225
76
▲17
50.57%
5.53%
6049
77
▼10
50.49%
8.2%
8965
78
▼6
50.42%
3.96%
4326
79
▼47
50.4%
7.6%
8314
80
▲61
50.39%
6.73%
7357
81
▲42
50.36%
7.68%
8403
82
▲35
50.37%
1.1%
1203
83
▼52
50.29%
8.55%
9348
84
▼6
50.28%
9.8%
10715
85
▲75
50.27%
17.02%
18619
86
▲18
50.23%
5.41%
5921
87
▲20
50.13%
3.55%
3884
88
▲47
50.05%
12.88%
14084
89
▲6
49.93%
7.59%
8306
90
▼5
49.92%
5.27%
5759
91
▼23
49.87%
5.76%
6303
92
▼23
49.8%
4.36%
4771
93
▼91
49.73%
8.33%
9110
94
▲26
49.55%
5.03%
5500
95
▲43
49.43%
5.49%
6002
96
▼25
49.43%
6.49%
7099
97
▲2
49.42%
8.66%
9467
98
▲11
49.41%
3.31%
3619
99
▼8
49.38%
7.43%
8123
100
▲18
49.37%
8.57%
9370
101
▼20
49.21%
3%
3282
102
▲9
49.19%
3.74%
4092
103
▼28
49.2%
2.23%
2441
104
▼10
49.17%
1.87%
2040
105
▼44
49.11%
14.22%
15551
106
▼30
49.11%
4.79%
5243
107
▲5
49.1%
3.59%
3925
108
▲17
49.06%
4.26%
4660
109
▼17
49.05%
1.93%
2116
110
▼12
49%
7.06%
7723
111
▼6
48.98%
10.91%
11931
112
▼29
48.84%
6.25%
6832
113
▲17
48.84%
5.13%
5614
114
▲26
48.8%
4.76%
5209
115
▲30
48.61%
16.17%
17684
116
▲11
48.56%
4.87%
5323
117
▼54
48.53%
8.44%
9227
118
▼18
48.38%
10.78%
11795
119
▲13
48.34%
5.68%
6214
120
▼10
48.34%
2.25%
2466
121
▼24
48.3%
12.58%
13762
122
▼20
48.21%
9.67%
10576
123
▼15
48.2%
5%
5467
124
▼21
48.19%
8.73%
9552
125
▲6
48.13%
3.01%
3297
126
▲2
48.11%
7.37%
8056
127
▲24
48.1%
11.95%
13072
128
▼48
48.05%
8.87%
9705
129
▲10
48.01%
4.23%
4632
130
▼44
47.98%
5.65%
6175
131
▼30
47.92%
2.79%
3047
132
▲5
47.86%
5.63%
6159
133
▼99
47.86%
8.55%
9351
134
▼5
47.84%
8.26%
9039
135
▼29
47.75%
5.84%
6389
136
▼10
47.7%
4.33%
4734
137
▼24
47.66%
4.08%
4461
138
▼22
47.58%
1.76%
1925
139
▼6
47.52%
5.68%
6208
140
▲17
47.24%
4.18%
4570
141
▲6
46.78%
7.7%
8419
142
▲6
46.66%
5.67%
6204
143
▼7
46.65%
5.21%
5700
144
▼30
46.58%
4.71%
5152
145
▼2
46.49%
2.33%
2551
146
0
46.39%
4.7%
5143
147
▼65
46.27%
3.8%
4158
148
▼27
46.25%
9.06%
9913
149
▼61
46.24%
6.89%
7539
150
▲11
46.18%
3.1%
3393
151
▼9
46.12%
6.1%
6669
152
0
45.99%
4.67%
5108
153
▲13
45.84%
2.23%
2437
154
▲8
45.49%
4.89%
5346
155
▲8
45.49%
1.89%
2071
156
0
45.37%
5.95%
6507
157
▼2
45.28%
2.21%
2414
158
▼14
45.08%
2.54%
2775
159
▼1
44.76%
8.14%
8901
160
▼1
44.62%
5.57%
6094
161
▼12
44.31%
2.1%
2293
162
▼8
44.18%
4.28%
4676
163
▼10
43.88%
2.12%
2320
164
▲3
43.78%
5.47%
5980
165
▼1
43.76%
7.62%
8340
166
▼16
43.69%
2.16%
2362
167
▼2
42.39%
5.62%
6148
168
0
42.13%
1.93%
2115
169
0
40.77%
3.24%
3549
Loading...

PATCH NOTES
Show All
Ambessa

Ambessa

Q cast window increased. Bugfixes.

We're keeping Ambessa's tuning state the same for this patch but there are some small bugs to fix and minor QoL to provide. We're matching Q2's hold duration to her passive and fixing some bugs.

Ambessa QQ - Cunning Sweep / Sundering Slam

  • Sundering Slam Cast Window: 3.5 ⇒ 4 seconds

Bugfixes

  • Passive - Drakehound's Step: Dashes no longer go over player-created terrain.
  • R - Public Execution: Movement commands issued before a successful cast will be discarded after slamming the enemy to avoid pathing the player towards a place they are no longer near.
tank79521.6885218.57
▲7.2%
heal7830.817898.19
▲0.9%
winRate44.75%50.27%
▲5.5%
rank15984
▲75
ap157.88116.19
▼26.4%
ad28250.4630418.52
▲7.7%
cc13.2813.44
▲1.2%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Skarner

Skarner

Q damage decreased.

Skarner is still the strongest jungler in the game, dealing a boatload of damage for how tanky he is. We'd like to retain that he's a high gold-scaling tank but tying his damage scaling a bit more toward building AD so that he isn't as deadly when built for tanking.

Skarner Q Q - Shattered Earth

  • Damage: 10/20/30/40/50 (+80% bonus AD) (+4% of Skarner's bonus health) ⇒ 10/20/30/40/50 (+80% bonus AD) (+3% of Skarner's bonus health)
tank120556.87120938.94
▲0.3%
heal7359.947516.39
▲2.1%
winRate50.09%46.27%
▼3.8%
rank81146
▼65
ap9053.748835.34
▼2.4%
ad16193.1614743.83
▼9%
cc56.454.66
▼3.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Zac

Zac

Q damage decreased.

Zac is overbearing in the top lane right now and due for a nerf. We're lowering some of his burstier damage, as he doesn't need that given how disruptive he already is. Our goal is for this change to have little impact on his jungle performance where he can reliably grab every blob to consistently refresh his W, compared to top lane where he takes less frequent trades and the burst becomes much more oppressive.

Zac Q Q - Stretching Strikes

  • Damage: 40/55/70/85/100 (+30% AP) (+4% of Zac's maximum health) ⇒ 40/55/70/85/100 (+30% AP) (+3% of Zac's maximum health)
tank113744.54117628.96
▲3.4%
heal133289.91139376.76
▲4.6%
winRate49.91%46.24%
▼3.7%
rank87148
▼61
ap18773.118209.53
▼3%
ad3350.223436.91
▲2.6%
cc52.1852.14
▼0.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Master Yi

Master Yi

R bonus attack speed increased.

Master Yi is just a touch weak after Blade of the Ruined King's nerfs, so we're giving him a bit more of that late-game carry power that he's known for. We want to make sure Highlander feels like the high point of his power, so we're amping up the amount of attack speed it gives Yi.

Master Yi R R - Highlander

  • Attack Speed: 25/35/45% ⇒ 25/45/65%
tank59423.660891.83
▲2.5%
heal5996.846342.64
▲5.8%
winRate48.31%50.81%
▲2.5%
rank12166
▲55
ap997.331089.04
▲9.2%
ad21374.1922605.64
▲5.8%
cc0.750.81
▲8%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Caitlyn

Caitlyn

R damage decreased.

Caitlyn is performing too well overall, especially when it comes to bursting down her enemies. With Collector only receiving a very small nerf and Yun Tal getting significant buffs this patch, Caitlyn is in need of a small power reduction. We're taking down her scaling spell damage to make her late game more about basic attacks and less about chunking her opponents from out of range.

Caitlyn R R - Ace in the Hole

  • Damage: 300/500/700 (+150% bonus AD) ⇒ 300/500/700 (+100% bonus AD)
tank33325.4933825.46
▲1.5%
heal4625.754779.15
▲3.3%
winRate48.43%50.79%
▲2.4%
rank11868
▲50
ap1166.091109.55
▼4.8%
ad30924.3431346.17
▲1.4%
cc30.0628.98
▼3.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Shyvana

Shyvana

MR growth decreased. E damage decreased.

Shyvana regained almost all the win rate she lost since her last nerf so we're revisiting her sooner than we anticipated. She still substantially overperforms in lower skill brackets, so we're skewing these nerfs to that skill bracket in particular. Shyvana's quite resilient when combining her base stat growth and bonus resists from her passive, so we're lowering these late-game base stats to make it so that she can still end up squishy when she fails to stack her dragons.

Base Stats

  • Magic Resist Growth: 2.05 ⇒ 1.5

Shyvana E E - Flame Breath

  • Damage: 85/125/165/205/245 (+50% bonus AD) (+80% AP) ⇒ 85/125/165/205/245 (+50% bonus AD) (+70% AP)
tank61409.3861859.62
▲0.7%
heal3775.773770.43
▼0.1%
winRate46.05%43.69%
▼2.4%
rank149165
▼16
ap22054.7221848.37
▼0.9%
ad5679.275811.4
▲2.3%
cc1.711.74
▲1.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Jinx

Jinx

AD growth increased. W damage decreased.

Lethality caster Jinx is currently going around causing chaos right now, the only thing is that this level of chaos isn't quite enough to warrant any nerfs. So instead we'll be giving Jinx a bit of a boost to incentivize her to opt into builds that lean into her identity as a premiere auto-attacker.

Base Stats

  • Attack Damage Growth: 2.9 ⇒ 3.15

Jinx W W - Zap!

  • Damage: 10/60/110/160/210 (+160% total AD) ⇒ 10/60/110/160/210 (+140% total AD)
tank34261.4134704.51
▲1.3%
heal4512.384781.43
▲6%
winRate52.9%50.63%
▼2.3%
rank2672
▼46
ap2287.162378.04
▲4%
ad26368.5926582.15
▲0.8%
cc26.5526.32
▼0.9%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Rammus

Rammus

Q cooldown decreased.

Rammus has wound up a little weak, especially for such an AD-heavy jungle meta where he should be on a roll. We're buffing his early Powerball cooldown to give him more tools for his jungle clear which should also give him more chances at disrupting opponents in early game skirmishes.

Rammus Q Q - Powerball

  • Cooldown: 16/13.5/11/8.5/6 ⇒ 12/10.5/9/7.5/6 seconds
tank112173.04115707
▲3.2%
heal21790.8822141.16
▲1.6%
winRate48.67%50.79%
▲2.1%
rank11469
▲45
ap15163.5515484.25
▲2.1%
ad3455.363514.62
▲1.7%
cc53.4354.31
▲1.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Azir

Azir

W AP ratio increased

We've recently walked back several Azir nerfs that didn't have the effects we wanted and since he's still got some room for additional power we're delivering some more straightforward buffs. There's nothing too fancy here, just an increase of damage that mostly skews toward the late game in order to give him the carry potential that he wants.

Azir W W - Arise!

  • Damage: 50/65/80/95/110 (+35/40/45/50/55% AP) (+0-45 based on level) ⇒ 50/65/80/95/110 (+40/45/50/55/60% AP) (+0-45 based on level)
tank46039.9747057.19
▲2.2%
heal2290.852424.14
▲5.8%
winRate44.58%46.18%
▲1.6%
rank160149
▲11
ap28121.729844.76
▲6.1%
ad1328.331311.82
▼1.2%
cc14.9915.31
▲2.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510
Rell

Rell

Base stats, Passive, Q, W and E adjusted.

We're delivering a kit update to Rell this patch with a few goals to get us towards a similarly-balanced version of Rell that's more fun and engaging for her players and more interactive for her opponents.

First, we'd like to significantly increase Rell's opponents' access to counter-play. Much of her kit perfectly combos into itself, meaning Q-Flash typically guarantees the entire rest of her kit landing, regardless of whom she's fighting. We're lowering her overall crowd control and ensuring that spells such as Crash Down properly interact with Tenacity, so that players itemizing against crowd control can succeed better against Rell.

Second, we'd like to make her kit feel better to play. Her crowd control strength warped the rest of her kit around it, making her have low and unsatisfying damage values, a fairly miserable-feeling dismounted form, and an overall lack of differences between being mounted and unmounted. We're changing a whole bunch of numbers and re-introducing her passive's on-hit damage to reinforce dismounted Rell as a reasonably slow yet tanky duelist of a tank while ensuring her mounted flavor is fast but meaningfully squishier. We're also making her attacks smoother and bringing up power in several small areas such as cooldowns to make Rell a more fun experience all around.

Third, we're delivering some simplifications to better match how players expect Rell to act. Her bonus move speed in mounted form is now based upon points in W and is listed in W's tooltip instead of E. Her active move speed on E is now straightforward instead of ramping up by very small amounts over the duration. W, which most players assumed was her most important skill, is now actually her best first-max instead of her worst one.

Base Stats

  • Armor / Armor Growth: 36 + 4.2 ⇒ 30 + 4.3
  • MR / MR Growth: 30 + 2.05 ⇒ 28 + 1.8
  • Mana / Mana Growth: 350 + 45 ⇒ 320 + 40
  • Mana Regeneration and Growth: 6 + 0.35 ⇒ 7 + 0.7
  • Movement Speed: 330 ⇒ 315
  • Attack Speed Growth: 1.5% ⇒ 2%
  • Attack Windup: 0.336-0.312 (based on level) ⇒ 0.3
  • Attack Speed Animation Scaling: 40% ⇒ 100% (note: Attack Speed will animate Rell's attacks faster.)

Rell Passive Passive - Break The Mold

  • [NEW]: Now deals 5% total Armor/MR magic damage on-hit
  • Minimum Resists Stolen: 0.8-2 ⇒ 1-2

Rell Q Q - Shattering Strike

  • Stun Duration: 0.75 ⇒ 0.65 seconds

Rell W W - Ferromancy: Crash Down

  • [NEW]: Now stuns enemies for 0.8 seconds
  • [REMOVED]: Dismounted 10% slow has been removed
  • Cooldown: 11 ⇒ 10 seconds
  • Knock-Up Duration: 1 ⇒ 0.4 seconds
  • Dismounted Armor / MR: 12% ⇒ 15%
  • Dismounted Attack Speed: 30% ⇒ 20%

Rell W2 W - Ferromancy: Mount Up

  • Cooldown: 11 ⇒ 10 seconds
  • Knock-Up Duration: 0.4 seconds (note: unchanged)
  • Stun Duration: 1 ⇒ 0.6 seconds
  • Mounted Movement Speed: 335-380 out of combat, 332.5-355 in combat (levels 1-13) ⇒ 330/335/340/345/350/355 (based on ability rank)

Rell E E - Full Tilt

  • [REMOVED]: Movement Speed no longer ramps up from 75% effectiveness over 2 seconds
  • Cooldown: 15 ⇒ 14/13/12/11/10 seconds (based on ability rank)
  • Damage: 25/35/45/55/65 (+50% AP) (+3% of target's maximum health) ⇒ 5/5.5/6/6.5/7% of the target's maximum health (+3% per 100 AP)
  • Damage Cap: 150 ⇒ 150-300 (based on levels 1-18)
  • Initial Movement Speed Towards Enemies: 18/19.5/21/22.5/24% ⇒ 25%
  • Initial Movement Speed Running Away: 9/9.75/10.5/11.25/12% ⇒ 10%
  • Maximum Movement Speed Toward Enemies: 24/26/28/30/32% ⇒ 25%
  • Maximum Movement Speed Running Away: 12/13/14/15/16% ⇒ 10%
tank112590.18118915.9
▲5.6%
heal21778.3323362.54
▲7.3%
winRate50.55%49.2%
▼1.3%
rank74102
▼28
ap9929.0311651.58
▲17.3%
ad5036.495366.88
▲6.6%
cc63.5254.8
▼13.7%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510